Official Game Guide

Ribbons & Reins Rulebook

Search the handbook or browse by category to find game rules, policies, and gameplay information.

Rulebook

Getting Started

The basics of joining and playing Ribbons & Reins.

Game Overview

Curate your perfect herd of horses or pack of dogs, discover new bloodlines, and shape a program that is entirely your own.

Each player may own multiple properties, maintain horses and dogs, participate in shows, and interact with the community through a single account.

Accounts

  • Each member may maintain one player account. Your forum account is also your Ribbons & Reins login.
  • Account sharing, impersonation, or attempting to bypass game restrictions is not permitted.

Merits

  • Merits recognize your milestones and achievements in Ribbons & Reins. All Merits can be found in the Merit Book. Earned Merits are shown in full color while unearned ones are in muted greyscale.
  • Each Merit also earns you Merit Points. Merit Points unlock spiffier features (such as bulk show creation and automated show running).
Rulebook

Properties & Facilities

Land, barns, kennels, arenas, and property ownership.

Property Ownership

  • Players may own up to four properties. Properties may be designated as a stable, kennel, or mixed property.
  • You may link to an optional banner and logo to help your property page stand out. Websites are optional.
  • Properties may register both a suffix and a prefix, which is used for breeding.
  • Properties can have an optional climate which adds flavor to their show results and directory page.
  • They may have optional show-hosting seasons that correspond to actual seasons. This is used to decide which of your eligible properties can host events throughout the year.

Land

  • Facilities require land. A property cannot build a facility if there is not enough unused land available.
  • All properties begin with ten (10) acres of land which is enough to build starter facilities.
  • Additional land may be purchased through the property management page.

Facilities

  • Stables and kennels are required to house horses and dogs respectively.
  • Arenas are required for show hosting.
  • Round pens and training yards give a small training gain. A property may only have one round pen and one training yard.
  • All other facilities are for flavor.
Rulebook

World

Associations, businesses and market.

Associations

  • All associations must have a working external website, we ask that members take their time designing a website.
  • Websites must have a disclaimer and link back to the game.
  • Associations must be kept active.
  • Interest must be gauged via the forum before an association can be opened.
  • There must be at least five members with active horses that will participate.
  • All approved associations are automatically given a bank account. Associations begin with 50,000 Bits.
  • Associations have designated show dates. Disciplines on Tuesdays and breeds on Thursdays.

Businesses

  • All businesses must have a working external website, we ask that members take their time designing a website.
  • Websites must have a disclaimer and link back to the game.
  • Businesses can be anything related to horses or dogs.
  • All approved businesses are automatically given a bank account.

Market

  • The market is refreshed on Sunday with a maximum of six animals of each type.
  • You must have available housing and Bits in order to purchase an animal.
  • All market animals are initially registered with a generic name and the "MKT" suffix. You may rename a market animal once.
Rulebook

Horses & Dogs

Ownership, registration, care, and animal management.

Animal Ownership

  • Horses and dogs must be housed within the available capacity of the player's properties.
  • Animals can be acquired by creating, breeding, purchasing from another player, or by purchasing from the market.
  • Creating a foundation animal requires one (1) token.
  • An animal's available colors and heights are scoped to its breed, so they will always be breed appropriate.
  • Foundation and market animals have no recorded pedigree.
  • Market and foundation animals may have a background which adds additional flavor to the game. Backgrounds cannot be edited once entered.
    • A foundation animal's background can be entered at registration or added later.
    • A market animal's background is generated automatically.
  • Animals can be "trained" once a day. Training gives competition scores a small boost. The more training they've completed the higher their score can potentially be.

Animal Breeding

  • Horses may be bred starting at the age of three. Dogs at the age of two.
  • In order to be bred a mare or bitch must be housed.
  • Genetics are not inherited in R&R. There are two options:
    • The game chooses the color based on the breed with the parents' colors being more prevalent.
    • The breeder chooses the color(s).
  • Litters have a minimum size of two (2) pups and a maximum of six (6) pups.
  • A mare may have one foal per birth year. Likewise, a bitch may have one litter per birth year.
  • You can breed using a sire you own or one approved through the Stud Directory.

Names

  • Animal names should be appropriate for the community and may not be shared with a well-known real life animal.
  • All market animals are initially registered with the "MKT" suffix to help prevent potential registration conflicts.
  • The only animals that can be freely renamed (one time only) are newly born animals and ones purchased from the market.
Rulebook

Showing & Competition

Entries, hosting, results, and competition conduct.

Entering Shows

  • Ribbons & Reins aims to echo real world classes as much as possible. However, due to our game mechanics they may differ in age or level requirements or names for clarity and ease of game play.
  • Animals must meet all requirements in order to enter a class. For all current classes see the Class List Guide.
  • An animal can only enter one show per day.
  • If you don't have enough Bits to cover all of your entry fees your animals will be scratched from the whole show.

Hosting Shows

  • You may host a maximum of eight (8) shows per month. Association shows don't count against this total.
  • Entries must be open for a minimum of one (1) week.
  • Discipline associations host on Tuesdays and breed registries on Thursdays.
  • All events use our preformatted classes and pre-curated classlists.
  • Individual classes may be scoped to a breed or group of breeds.
  • Players may save their own classlists. Association classlists also preserve any breed or breed-group scoping.
  • The total amount of the show-wide purse is escrowed from your account when the show is approved. If you would like to host a large show you may apply for a show sponsorship. All unused funds will be refunded once a show is run.
  • If a class doesn't have at least five actual entries, R&R uses "ghost animals" to fill classes and to prevent point farming. Ghost animals don't accumulate points or earnings.

Points & Achievement Titles

Standard Points
1st 10
2nd 8
3rd 6
4th 4
5th 2
6th 1
Field Size Multiplier
1–2 ×1.00
3–4 ×1.10
5–7 ×1.25
8–11 ×1.50
12+ ×2.00

* To get a multiplier the field must have the specified number of actual (non-ghost) entries.

Achievement Titles
Title Abbreviation Points Required
Champion Ch 200
Grand Champion GCh 500
Circut Champion CCh 800
Regional Champion RCh 1,000
National Champion NCh 1,300
International Champion ICh 1,500
World Champion WCh 1,800
Supreme Champion SCh 2,000
Legend LG 2,500
Rulebook

Economy

Banking, purchases, sales, and player transactions.

Banking

  • Our primary currency is called Bits () and is used for most in-game purchases. You can earn Bits a number of ways including by hosting and placing in shows, selling animals, and by offering stud services.
  • Our active member incentive is called Ribbons (). Ribbons are earned by participating in the community and by being active.
  • Facility and land purchases are deducted automatically when the transaction is completed.
Rulebook

Community Standards

Behavior, forum conduct, and fair play.

Member Conduct

  • Treat other members respectfully. Harassment, discrimination, threats, and deliberate disruption of the community are not permitted.
  • Disagreeing is okay. Just do so respectfully.

Fair Play

  • Bugs, exploits, or unintended mechanics should be reported to staff rather than intentionally used for personal advantage.
  • Anyone found exploiting bugs or intentionally trying to "game the system" or intentionally trying to have a monopoly will be warned and if the behavior continues they will be removed from the game.